Optimising for fluff, The Character Concept Part 2
This week we continue delving deeper into the joys of character creation. Therefore in the spirit of pushing the boundaries and maximising your experience with the game, let’s talk about optimising.... your fluff.
Not every character created decides to adventure based on
wonderlust, is an orphan with no siblings, has no hobbies, interests (romantic
or otherwise), or religious affiliations. I think a number of these factors can
easily be overlooked when creating a character. But looking comparably with our
own lives, or the lives of our ancestors, it’s very easy to determine all these
little issues would be large factors in our characters day to day lives.
Uncontrollable Circumstance
I find the first step is to get a feel for the setting the
character is to take part in. Is the world based in feudal times, with a strong
influence from gods or magic? What is the climate like politically? Is there
any unrest or war? Are the wilds encroaching on the reaches of civilisation
perhaps? Are populations and cultures separated by vast distances or is it more
of a cultural melting pot?
This will affect things like, is the character in a large
family? Does the character come from a land where seeing another race is a
great rarity? Does the character come from an area where there is a large and predominate
following to a particular god? Is the character comfortable with their life, or
is it one of desperation.
Defining Factors
Secondly the age and profession/background of character is integral. Primarily,
the older the character is leads to a more worldly wisdom or understanding. Their
chosen profession is one they likely enjoy and will direct their wisdom towards
specific fields of knowledge. Inversely the younger, the more spontaneous and
risky the character may act, their profession maybe something they have
attained from necessity but have no interest in. Perhaps an economic collapse has
led people to turn to other work. Another option is they love the profession
but have to leave to fund it or to prove themselves worthy.
Filling in the Blanks
Additionally at this point I think it’s a fun idea to give
your character a passion or pursuit outside of their profession, background or religion. It
could be an interest in trying every wine in the land, collecting interesting
stones, an obsession with the differing colouring of kobold clans. Anything
could be used as long as it serves a thematic purpose that doesn’t impact too
heavily on the regular game-play.
For example, a character of mine is constantly lugging
around an ancient copy of Volo’s Guide to the North (a 2nd edition
supplement book), which he currently refers to when heading to a new area. This
book is so out dated compared to recent events that it is only ever 10% factual
with the rest completely wrong. My character is constantly frustrated by the inaccuracy
and amends the book, promising to find Volo one day and hold him accountable
for all the inaccuracies.
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