Blood Sports
Combat can be a little dull from time to time, especially when there isn’t a lot thematically or mechanically going on. The rounds can start to drag and it becomes hard as a DM to continue to create awesome mental images of a raging fight, when it’s just roll after roll.
In an attempt to spice things up slightly, I have
implemented a system in my games to try to create further interest and add mechanical
fun to regular combats. It’s a simple system that can be imposed both on the
players and the NPC’s and doesn’t add any real additional work to the group. I
call it the Called Shot Method.
The system works as follows, if you’re fighting a Bugbear with the standard 16AC and you
are able to roll 5 over his AC, you can call wher on his body you would
like to strike. Then based on the damage rolled, from lowest to max, the severity
of the effects is calculated. If you
rolled a 5 or 6 on a D6 then the effect may be crippling. If you rolled a 1 it
may just have grazed the intended target.
Let me show you a few examples:
So Player A has rolled a total of 22 to hit, and has called
to try to hit the arm holding the bugbears current weapon. He then rolled a 5 on
his D6 mace which being almost max damage, hits the bug bear with full force on
the wrist, causing him to drop his weapon.
Or Player B is fighting a large enraged Ettin. The player
rolls a total of 23 to hit and calls to strike at the Ettins right knee. He then
rolls a 6 on this D6 spear. The spear head is driven straight into the side of
the Ettins knee and has crippled the Giants movement ability. The Ettin can now
only move 20ft per round (instead of the usual 40ft).
Lastly Player C is fighting an orc and has rolled a total of
18. He or she then calls to aim at the shoulder. Player C then rolls a 1 on their
D10, “the war hammer strikes the shoulder, but grazes off almost harmlessly. Perhaps
another strike at the shoulder will cause a dislocation”
This approach can help to create more entertaining combats
with players being able to add additional strategies and tactics. It also allows
the DM to potentially throw a few more enemies against the PC’s, as they can be disabled or crippled to help turn the tide of battle.
I’m looking forward to adding a number of new and fun topics
over the next few weeks and would love any feedback you may have.
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